Searched refs:renderPassCommands (Results 1 – 9 of 9) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | FramebufferVk.cpp | 1451 const vk::RenderPassCommandBufferHelper &renderPassCommands = in blit() local 1453 const vk::RenderPassDesc &renderPassDesc = renderPassCommands.getRenderPassDesc(); in blit() 1462 blitArea == renderPassCommands.getRenderArea() && in blit() 1548 const vk::RenderPassCommandBufferHelper &renderPassCommands = in blit() local 1550 const vk::RenderPassDesc &renderPassDesc = renderPassCommands.getRenderPassDesc(); in blit() 1568 blitArea == renderPassCommands.getRenderArea() && in blit() 1972 vk::RenderPassCommandBufferHelper &renderPassCommands = in resolveColorWithSubpass() local 1974 ASSERT(!renderPassCommands.getRenderPassDesc().hasColorResolveAttachment(readColorIndexGL)); in resolveColorWithSubpass() 1995 vk::RenderPassCommandBufferHelper &renderPassCommands = in resolveDepthStencilWithSubpass() local 1997 ASSERT(!renderPassCommands.getRenderPassDesc().hasDepthStencilResolveAttachment()); in resolveDepthStencilWithSubpass() [all …]
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H A D | CommandProcessor.h | 406 RenderPassCommandBufferHelper **renderPassCommands); 588 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 591 context, protectionType, priority, renderPass, framebufferOverride, renderPassCommands); in flushRenderPassCommands() 723 RenderPassCommandBufferHelper **renderPassCommands);
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H A D | CommandProcessor.cpp | 1074 RenderPassCommandBufferHelper **renderPassCommands) in enqueueFlushRenderPassCommands() argument 1078 (*renderPassCommands)->markClosed(); in enqueueFlushRenderPassCommands() 1081 (*renderPassCommands)->detachCommandPool(&commandPool); in enqueueFlushRenderPassCommands() 1084 SecondaryCommandMemoryAllocator *allocator = (*renderPassCommands)->detachAllocator(); in enqueueFlushRenderPassCommands() 1087 task.initRenderPassProcessCommands(protectionType, priority, *renderPassCommands, &renderPass, in enqueueFlushRenderPassCommands() 1092 renderPassCommands)); in enqueueFlushRenderPassCommands() 1221 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 1226 return (*renderPassCommands)->flushToPrimary(context, &state, renderPass, framebufferOverride); in flushRenderPassCommands()
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H A D | BufferVk.cpp | 203 vk::RenderPassCommandBufferHelper &renderPassCommands = in RenderPassUsesBufferForReadOnly() local 205 return renderPassCommands.usesBuffer(buffer) && !renderPassCommands.usesBufferForWrite(buffer); in RenderPassUsesBufferForReadOnly()
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H A D | UtilsVk.cpp | 1178 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateColorAccess() local 1187 renderPassCommands->onColorAccess(colorIndexVk, vk::ResourceAccess::ReadWrite); in UpdateColorAccess() 1195 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateDepthStencilAccess() local 1201 renderPassCommands->onDepthAccess(vk::ResourceAccess::ReadWrite); in UpdateDepthStencilAccess() 1203 renderPassCommands->updateDepthReadOnlyMode(contextVk->getDepthStencilAttachmentFlags()); in UpdateDepthStencilAccess() 1208 renderPassCommands->onStencilAccess(vk::ResourceAccess::ReadWrite); in UpdateDepthStencilAccess() 1210 renderPassCommands->updateStencilReadOnlyMode(contextVk->getDepthStencilAttachmentFlags()); in UpdateDepthStencilAccess() 2620 vk::RenderPassCommandBufferHelper *renderPassCommands = in clearFramebuffer() local 2622 renderPassCommands->growRenderArea(contextVk, scissoredRenderArea); in clearFramebuffer() 2624 commandBuffer = &renderPassCommands->getCommandBuffer(); in clearFramebuffer()
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H A D | vk_renderer.h | 492 vk::RenderPassCommandBufferHelper **renderPassCommands);
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H A D | vk_renderer.cpp | 6568 vk::RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument 6575 renderPassCommands)); in flushRenderPassCommands() 6581 renderPassCommands)); in flushRenderPassCommands()
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H A D | vk_cache_utils.h | 1568 void retainInRenderPass(RenderPassCommandBufferHelper *renderPassCommands);
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H A D | vk_cache_utils.cpp | 5226 void PipelineHelper::retainInRenderPass(RenderPassCommandBufferHelper *renderPassCommands) in retainInRenderPass() argument 5228 renderPassCommands->retainResource(this); in retainInRenderPass() 5235 renderPassCommands->retainResource(mLinkedShaders); in retainInRenderPass()
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