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Searched refs:renderPassCommands (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DFramebufferVk.cpp1451 const vk::RenderPassCommandBufferHelper &renderPassCommands = in blit() local
1453 const vk::RenderPassDesc &renderPassDesc = renderPassCommands.getRenderPassDesc(); in blit()
1462 blitArea == renderPassCommands.getRenderArea() && in blit()
1548 const vk::RenderPassCommandBufferHelper &renderPassCommands = in blit() local
1550 const vk::RenderPassDesc &renderPassDesc = renderPassCommands.getRenderPassDesc(); in blit()
1568 blitArea == renderPassCommands.getRenderArea() && in blit()
1972 vk::RenderPassCommandBufferHelper &renderPassCommands = in resolveColorWithSubpass() local
1974 ASSERT(!renderPassCommands.getRenderPassDesc().hasColorResolveAttachment(readColorIndexGL)); in resolveColorWithSubpass()
1995 vk::RenderPassCommandBufferHelper &renderPassCommands = in resolveDepthStencilWithSubpass() local
1997 ASSERT(!renderPassCommands.getRenderPassDesc().hasDepthStencilResolveAttachment()); in resolveDepthStencilWithSubpass()
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H A DCommandProcessor.h406 RenderPassCommandBufferHelper **renderPassCommands);
588 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument
591 context, protectionType, priority, renderPass, framebufferOverride, renderPassCommands); in flushRenderPassCommands()
723 RenderPassCommandBufferHelper **renderPassCommands);
H A DCommandProcessor.cpp1074 RenderPassCommandBufferHelper **renderPassCommands) in enqueueFlushRenderPassCommands() argument
1078 (*renderPassCommands)->markClosed(); in enqueueFlushRenderPassCommands()
1081 (*renderPassCommands)->detachCommandPool(&commandPool); in enqueueFlushRenderPassCommands()
1084 SecondaryCommandMemoryAllocator *allocator = (*renderPassCommands)->detachAllocator(); in enqueueFlushRenderPassCommands()
1087 task.initRenderPassProcessCommands(protectionType, priority, *renderPassCommands, &renderPass, in enqueueFlushRenderPassCommands()
1092 renderPassCommands)); in enqueueFlushRenderPassCommands()
1221 RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument
1226 return (*renderPassCommands)->flushToPrimary(context, &state, renderPass, framebufferOverride); in flushRenderPassCommands()
H A DBufferVk.cpp203 vk::RenderPassCommandBufferHelper &renderPassCommands = in RenderPassUsesBufferForReadOnly() local
205 return renderPassCommands.usesBuffer(buffer) && !renderPassCommands.usesBufferForWrite(buffer); in RenderPassUsesBufferForReadOnly()
H A DUtilsVk.cpp1178 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateColorAccess() local
1187 renderPassCommands->onColorAccess(colorIndexVk, vk::ResourceAccess::ReadWrite); in UpdateColorAccess()
1195 vk::RenderPassCommandBufferHelper *renderPassCommands = in UpdateDepthStencilAccess() local
1201 renderPassCommands->onDepthAccess(vk::ResourceAccess::ReadWrite); in UpdateDepthStencilAccess()
1203 renderPassCommands->updateDepthReadOnlyMode(contextVk->getDepthStencilAttachmentFlags()); in UpdateDepthStencilAccess()
1208 renderPassCommands->onStencilAccess(vk::ResourceAccess::ReadWrite); in UpdateDepthStencilAccess()
1210 renderPassCommands->updateStencilReadOnlyMode(contextVk->getDepthStencilAttachmentFlags()); in UpdateDepthStencilAccess()
2620 vk::RenderPassCommandBufferHelper *renderPassCommands = in clearFramebuffer() local
2622 renderPassCommands->growRenderArea(contextVk, scissoredRenderArea); in clearFramebuffer()
2624 commandBuffer = &renderPassCommands->getCommandBuffer(); in clearFramebuffer()
H A Dvk_renderer.h492 vk::RenderPassCommandBufferHelper **renderPassCommands);
H A Dvk_renderer.cpp6568 vk::RenderPassCommandBufferHelper **renderPassCommands) in flushRenderPassCommands() argument
6575 renderPassCommands)); in flushRenderPassCommands()
6581 renderPassCommands)); in flushRenderPassCommands()
H A Dvk_cache_utils.h1568 void retainInRenderPass(RenderPassCommandBufferHelper *renderPassCommands);
H A Dvk_cache_utils.cpp5226 void PipelineHelper::retainInRenderPass(RenderPassCommandBufferHelper *renderPassCommands) in retainInRenderPass() argument
5228 renderPassCommands->retainResource(this); in retainInRenderPass()
5235 renderPassCommands->retainResource(mLinkedShaders); in retainInRenderPass()