Searched refs:queried_subroutine_index (Results 1 – 1 of 1) sorted by relevance
3641 GLuint queried_subroutine_index = 0; in inspectSubroutineBinding() local3664 … gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, uniform_location, &queried_subroutine_index); in inspectSubroutineBinding()3667 if (queried_subroutine_index != routine_index) in inspectSubroutineBinding()3674 << ". Result: " << queried_subroutine_index << tcu::TestLog::EndMessage; in inspectSubroutineBinding()