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Searched refs:pvr_fragment_shader_state (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/mesa3d/src/imagination/vulkan/
H A Dpvr_hardcode.h44 struct pvr_fragment_shader_state;
112 struct pvr_fragment_shader_state *const frag_state_out);
H A Dpvr_hardcode.c85 const struct pvr_fragment_shader_state *const *const frag_shader_states;
264 struct pvr_fragment_shader_state *const frag_state_out) in pvr_hard_code_graphics_fragment_state()
H A Dpvr_private.h912 struct pvr_fragment_shader_state { struct
972 struct pvr_fragment_shader_state fragment;
H A Dpvr_pipeline.c1566 struct pvr_fragment_shader_state *fragment_state = in pvr_fragment_state_init()
2095 struct pvr_fragment_shader_state *fragment_state = in pvr_graphics_pipeline_compile()
H A Dpvr_cmd_buffer.c4865 const struct pvr_fragment_shader_state *const fragment_shader_state = in pvr_setup_isp_faces_and_control()
5395 const struct pvr_fragment_shader_state *const fragment = in pvr_setup_fragment_state_pointers()