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Searched refs:programRed (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DClipDistanceTest.cpp228 ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); in TEST_P()
229 glUseProgram(programRed); in TEST_P()
239 glUniform4f(glGetUniformLocation(programRed, "u_plane"), 1, 0, 0, 0.5); in TEST_P()
241 drawQuad(programRed, "a_position", 0); in TEST_P()
263 glUniform4f(glGetUniformLocation(programRed, "u_plane"), -1, 0, 0, -0.5); in TEST_P()
265 drawQuad(programRed, "a_position", 0); in TEST_P()
284 drawQuad(programRed, "a_position", 0); in TEST_P()
311 ANGLE_GL_PROGRAM(programRed, vertexShaderStr.str().c_str(), essl1_shaders::fs::Red()); in TEST_P()
312 glUseProgram(programRed); in TEST_P()
329 glUniform4f(glGetUniformLocation(programRed, "u_plane"), 1, 0, 0, 0.5); in TEST_P()
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H A DShaderBinaryTest.cpp271 GLuint programRed = glCreateProgram(); in TEST_P() local
272 glAttachShader(programRed, vertShader); in TEST_P()
273 glAttachShader(programRed, fragShaderRed); in TEST_P()
274 glLinkProgram(programRed); in TEST_P()
275 programRed = CheckLinkStatusAndReturnProgram(programRed, true); in TEST_P()
278 drawQuad(programRed, "a_position", 0.5f); in TEST_P()
H A DDepthStencilFormatsTest.cpp97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer()
106 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
1075 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1083 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1088 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1148 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P()
1156 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1161 drawQuad(programRed, essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()