Searched refs:programPipeline (Results 1 – 7 of 7) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | queryutils.cpp | 1191 void GetShaderProgramId(ProgramPipeline *programPipeline, ShaderType shaderType, GLint *params) in GetShaderProgramId() argument 1196 if (programPipeline) in GetShaderProgramId() 1198 const Program *program = programPipeline->getShaderProgram(shaderType); in GetShaderProgramId() 4370 ProgramPipeline *programPipeline, in QueryProgramPipelineiv() argument 4387 if (programPipeline) in QueryProgramPipelineiv() 4389 const Program *program = programPipeline->getActiveShaderProgram(); in QueryProgramPipelineiv() 4402 GetShaderProgramId(programPipeline, ShaderType::Vertex, params); in QueryProgramPipelineiv() 4410 GetShaderProgramId(programPipeline, ShaderType::Fragment, params); in QueryProgramPipelineiv() 4418 GetShaderProgramId(programPipeline, ShaderType::TessControl, params); in QueryProgramPipelineiv() 4426 GetShaderProgramId(programPipeline, ShaderType::TessEvaluation, params); in QueryProgramPipelineiv() [all …]
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H A D | validationES.cpp | 4148 ProgramPipeline *programPipeline) in ValidateProgramPipelineDrawStates() argument 4153 programPipeline->getShaderProgramExecutable(shaderType); in ValidateProgramPipelineDrawStates() 4167 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline) in ValidateProgramPipelineAttachedPrograms() argument 4176 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms() 4182 const Program *shaderProgram = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineAttachedPrograms() 4188 if (shaderProgram != programPipeline->getShaderProgram(programShaderType)) in ValidateProgramPipelineAttachedPrograms() 4202 if (!programPipeline->getShaderProgram(ShaderType::Vertex) && in ValidateProgramPipelineAttachedPrograms() 4203 programPipeline->getShaderProgram(ShaderType::Geometry)) in ValidateProgramPipelineAttachedPrograms() 4402 ProgramPipeline *programPipeline = state.getLinkedProgramPipeline(context); in ValidateDrawStates() local 4417 else if (programPipeline) in ValidateDrawStates() [all …]
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H A D | Context.cpp | 1564 ProgramPipeline *programPipeline = in useProgramStages() local 1568 ASSERT(programPipeline); in useProgramStages() 1569 ANGLE_CONTEXT_TRY(programPipeline->useProgramStages(this, stages, shaderProgram)); in useProgramStages() 5967 ProgramPipeline *programPipeline = in activeShaderProgram() local 5970 ASSERT(programPipeline); in activeShaderProgram() 5972 programPipeline->activeShaderProgram(shaderProgram); in activeShaderProgram() 7116 ProgramPipeline *programPipeline = nullptr; in getProgramPipelineiv() local 7119 programPipeline = getProgramPipeline(pipeline); in getProgramPipelineiv() 7121 QueryProgramPipelineiv(this, programPipeline, pname, params); in getProgramPipelineiv() 7149 ProgramPipeline *programPipeline = getProgramPipeline(pipeline); in getProgramPipelineInfoLog() local [all …]
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H A D | queryutils.h | 273 ProgramPipeline *programPipeline,
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H A D | validationES.h | 982 ProgramPipeline *programPipeline); 983 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline);
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 1037 SharedPtr<ProgramPipeline> programPipeline; in execute() local 1239 … programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx)); in execute() 1242 gl.bindProgramPipeline(programPipeline->getPipeline()); in execute() 1250 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute() 1253 programPipeline->activeShaderProgram(vertexProgramID); in execute() 1288 gl, (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | ProgramPipelineTest.cpp | 2144 GLProgramPipeline programPipeline; in TEST_P() local 2145 glBindProgramPipeline(programPipeline); in TEST_P() 2155 glUseProgramStages(programPipeline, GL_VERTEX_SHADER_BIT, mVertProg); in TEST_P() 2166 glUseProgramStages(programPipeline, GL_FRAGMENT_SHADER_BIT, mFragProg); in TEST_P()
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