Searched refs:programActiveAttributeLocations (Results 1 – 2 of 2) sorted by relevance
3737 gl::AttributesMask(mVertexInput.inputAssembly.bits.programActiveAttributeLocations)) in initializePipelineVertexInputState()4234 SetBitField(mVertexInput.inputAssembly.bits.programActiveAttributeLocations, in setVertexShaderComponentTypes()4248 if (mVertexInput.inputAssembly.bits.programActiveAttributeLocations != in updateVertexShaderComponentTypes()4251 SetBitField(mVertexInput.inputAssembly.bits.programActiveAttributeLocations, in updateVertexShaderComponentTypes()
547 uint32_t programActiveAttributeLocations : gl::MAX_VERTEX_ATTRIBS; member