Searched refs:prog_data_vs (Results 1 – 2 of 2) sorted by relevance
370 struct v3d_vs_prog_data *prog_data_vs = in pack_shader_state_record() local378 struct v3d_vs_prog_data *prog_data_vs = in pack_shader_state_record() local380 point_size_in_shaded_vertex_data = prog_data_vs->writes_psiz; in pack_shader_state_record()418 shader.vertex_shader_input_vpm_segment_size = prog_data_vs->vpm_input_size; in pack_shader_state_record()420 shader.vertex_shader_output_vpm_segment_size = prog_data_vs->vpm_output_size; in pack_shader_state_record()430 shader.vertex_shader_4_way_threadable = prog_data_vs->base.threads == 4; in pack_shader_state_record()433 shader.vertex_shader_start_in_final_thread_section = prog_data_vs->base.single_seg; in pack_shader_state_record()438 shader.vertex_id_read_by_vertex_shader = prog_data_vs->uses_vid; in pack_shader_state_record()439 shader.base_instance_id_read_by_vertex_shader = prog_data_vs->uses_biid; in pack_shader_state_record()440 shader.instance_id_read_by_vertex_shader = prog_data_vs->uses_iid; in pack_shader_state_record()[all …]
2412 struct v3d_vs_prog_data *prog_data_vs = vs_variant->prog_data.vs; in v3dX() local2438 job->tmu_dirty_rcl |= prog_data_vs->base.tmu_dirty_rcl; in v3dX()2600 prog_data_vs->vattr_sizes[location]; in v3dX()