Searched refs:primitive_fragment_shading_rate_mesh_shader (Results 1 – 2 of 2) sorted by relevance
402 pub primitive_fragment_shading_rate_mesh_shader: bool, field2513 if self.primitive_fragment_shading_rate_mesh_shader { in check_requirements()2514 if !supported.primitive_fragment_shading_rate_mesh_shader { in check_requirements()4418 primitive_fragment_shading_rate_mesh_shader: false, in empty()4794 primitive_fragment_shading_rate_mesh_shader: true, in all()5219 || (self.primitive_fragment_shading_rate_mesh_shader in intersects()5220 && other.primitive_fragment_shading_rate_mesh_shader) in intersects()5701 && (self.primitive_fragment_shading_rate_mesh_shader in contains()5702 || !other.primitive_fragment_shading_rate_mesh_shader) in contains()6270 primitive_fragment_shading_rate_mesh_shader: self in union()[all …]
35253 pub primitive_fragment_shading_rate_mesh_shader: Bool32, field35265 primitive_fragment_shading_rate_mesh_shader: Bool32::default(), in default()35318 pub fn primitive_fragment_shading_rate_mesh_shader( in primitive_fragment_shading_rate_mesh_shader() method35320 primitive_fragment_shading_rate_mesh_shader: bool, in primitive_fragment_shading_rate_mesh_shader()35322 self.inner.primitive_fragment_shading_rate_mesh_shader = in primitive_fragment_shading_rate_mesh_shader()35323 primitive_fragment_shading_rate_mesh_shader.into(); in primitive_fragment_shading_rate_mesh_shader()