Searched refs:primitive_fragment_shading_rate (Results 1 – 3 of 3) sorted by relevance
400 pub primitive_fragment_shading_rate: bool, field1761 if self.primitive_fragment_shading_rate { in check_requirements()2488 if self.primitive_fragment_shading_rate { in check_requirements()2489 if !supported.primitive_fragment_shading_rate { in check_requirements()3576 if self.primitive_fragment_shading_rate { in check_requirements()4417 primitive_fragment_shading_rate: false, in empty()4793 primitive_fragment_shading_rate: true, in all()5218 || (self.primitive_fragment_shading_rate && other.primitive_fragment_shading_rate) in intersects()5700 && (self.primitive_fragment_shading_rate || !other.primitive_fragment_shading_rate) in contains()6268 primitive_fragment_shading_rate: self.primitive_fragment_shading_rate in union()[all …]
1085 || device.enabled_features().primitive_fragment_shading_rate in check_spirv_capability()
52702 pub primitive_fragment_shading_rate: Bool32, field52712 primitive_fragment_shading_rate: Bool32::default(), in default()52759 pub fn primitive_fragment_shading_rate( in primitive_fragment_shading_rate() method52761 primitive_fragment_shading_rate: bool, in primitive_fragment_shading_rate()52763 self.inner.primitive_fragment_shading_rate = primitive_fragment_shading_rate.into(); in primitive_fragment_shading_rate()