Searched refs:pre_raster_shaders (Results 1 – 1 of 1) sorted by relevance
126 bool pre_raster_shaders : 1; member795 if (direct_gpl.pre_raster_shaders) { in vn_graphics_dynamic_state_update()834 if (!direct_gpl.pre_raster_shaders && !direct_gpl.fragment_shader) in vn_graphics_shader_stages_update()879 valid->self.render_pass |= direct_gpl.pre_raster_shaders || in vn_render_pass_state_update()998 if (dst->gpl.pre_raster_shaders) in vn_graphics_pipeline_state_merge()1092 if (direct_gpl.pre_raster_shaders) { in vn_graphics_pipeline_state_fill()1120 state->gpl.pre_raster_shaders = true; in vn_graphics_pipeline_state_fill()1129 !state->gpl.pre_raster_shaders || in vn_graphics_pipeline_state_fill()1164 state->gpl.pre_raster_shaders && in vn_graphics_pipeline_state_fill()1247 state->gpl.pre_raster_shaders) in vn_graphics_pipeline_state_fill()