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Searched refs:pre_raster_shaders (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/mesa3d/src/virtio/vulkan/
H A Dvn_pipeline.c126 bool pre_raster_shaders : 1; member
795 if (direct_gpl.pre_raster_shaders) { in vn_graphics_dynamic_state_update()
834 if (!direct_gpl.pre_raster_shaders && !direct_gpl.fragment_shader) in vn_graphics_shader_stages_update()
879 valid->self.render_pass |= direct_gpl.pre_raster_shaders || in vn_render_pass_state_update()
998 if (dst->gpl.pre_raster_shaders) in vn_graphics_pipeline_state_merge()
1092 if (direct_gpl.pre_raster_shaders) { in vn_graphics_pipeline_state_fill()
1120 state->gpl.pre_raster_shaders = true; in vn_graphics_pipeline_state_fill()
1129 !state->gpl.pre_raster_shaders || in vn_graphics_pipeline_state_fill()
1164 state->gpl.pre_raster_shaders && in vn_graphics_pipeline_state_fill()
1247 state->gpl.pre_raster_shaders) in vn_graphics_pipeline_state_fill()