Searched refs:point_from_shader (Results 1 – 2 of 2) sorted by relevance
845 bool point_from_shader; in emit_rs_state() local849 point_from_shader = last_vue_prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ; in emit_rs_state()853 point_from_shader = mesh_prog_data->map.start_dw[VARYING_SLOT_PSIZ] >= 0; in emit_rs_state()856 if (point_from_shader) { in emit_rs_state()
646 bool point_from_shader; in emit_rs_state() local649 point_from_shader = last_vue_prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ; in emit_rs_state()651 if (point_from_shader) { in emit_rs_state()