Searched refs:pipeline_contains_all_shader_state (Results 1 – 1 of 1) sorted by relevance
1344 pipeline_contains_all_shader_state(struct tu_pipeline *pipeline) in pipeline_contains_all_shader_state() function1972 if (pipeline_contains_all_shader_state(pipeline)) { in tu_pipeline_builder_compile_shaders()3360 bool no_per_view_viewport = pipeline_contains_all_shader_state(pipeline) && in tu_pipeline_builder_emit_state()3423 pipeline_contains_all_shader_state(pipeline), in tu_pipeline_builder_emit_state()3439 pipeline_contains_all_shader_state(pipeline), in tu_pipeline_builder_emit_state()