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Searched refs:pass_through_vertex_shader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp423 shaderDefinition pass_through_vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::shaderCollectionForSamplingRoutine
446 const shaderDefinition *pass_through_vertex_shader; member
H A DesextcTextureCubeMapArraySampling.cpp4444 vertex_shader = shader_group.pass_through_vertex_shader;
4450 vertex_shader = shader_group.pass_through_vertex_shader;
4457 vertex_shader = shader_group.pass_through_vertex_shader;
4468 vertex_shader = shader_group.pass_through_vertex_shader;
4618 pass_through_vertex_shader.init(gl, GL_VERTEX_SHADER, pass_through_vertex_shader_source, &test);
4623 test.compile(pass_through_vertex_shader);
4669 … shader_group.pass_through_vertex_shader = &it->pass_through_vertex_shader;
4891 pass_through_vertex_shader = 0;