Searched refs:partition_exists (Results 1 – 2 of 2) sorted by relevance
430 static bool CreateDynamicScratch(std::string* scratch_device, bool* partition_exists) { in CreateDynamicScratch() argument434 *partition_exists = dm.GetState(partition_name) != DmDeviceState::INVALID; in CreateDynamicScratch()436 auto partition_create = !*partition_exists; in CreateDynamicScratch()445 *partition_exists = partition != nullptr; in CreateDynamicScratch()447 if (!*partition_exists) { in CreateDynamicScratch()478 *partition_exists = false; in CreateDynamicScratch()532 static bool CreateScratchOnData(std::string* scratch_device, bool* partition_exists) { in CreateScratchOnData() argument533 *partition_exists = false; in CreateScratchOnData()542 *partition_exists = true; in CreateScratchOnData()591 bool* partition_exists) { in fs_mgr_overlayfs_create_scratch() argument[all …]
239 bool partition_exists = dm.GetState(partition_name) != DmDeviceState::INVALID; in CreateDynamicScratch() local240 if (partition_exists) { in CreateDynamicScratch()256 partition_exists = partition != nullptr; in CreateDynamicScratch()257 if (partition_exists) { in CreateDynamicScratch()