Searched refs:offsetAlignmentInBytes (Results 1 – 1 of 1) sorted by relevance
814 GLint offsetAlignmentInBytes; in TEST_P() local815 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &offsetAlignmentInBytes); in TEST_P()816 ASSERT_EQ(offsetAlignmentInBytes % kSizeOfVec4, 0U); in TEST_P()817 GLint offsetAlignmentInVec4 = offsetAlignmentInBytes / kSizeOfVec4; in TEST_P()