Searched refs:occlusionObjectDivisorFloat (Results 1 – 1 of 1) sorted by relevance
3206 const float occlusionObjectDivisorFloat = static_cast<float>(occlusionObjectDivisor); in createVertexData() local3216 …t xRatio = static_cast<float>(occlusionObjectMultiplierX[objectNdx]) / occlusionObjectDivisorFloat; in createVertexData()3217 …t yRatio = static_cast<float>(occlusionObjectMultiplierY[objectNdx]) / occlusionObjectDivisorFloat; in createVertexData()