Searched refs:num_shader_outputs (Results 1 – 1 of 1) sorted by relevance
476 unsigned num_shader_outputs = state->max_rt + 1; /* estimate */ in si_create_blend_state_mode() local478 num_shader_outputs = MAX2(num_shader_outputs, 2); in si_create_blend_state_mode()509 for (int i = 0; i < num_shader_outputs; i++) { in si_create_blend_state_mode()651 for (int i = 0; i < num_shader_outputs; i++) { in si_create_blend_state_mode()657 for (int i = 0; i < num_shader_outputs; i++) in si_create_blend_state_mode()