Searched refs:num_render_frames (Results 1 – 1 of 1) sorted by relevance
291 int num_render_frames = 0; in Analyze() local298 float render_time_seconds = num_render_frames / kNumFramesPerSecond; in Analyze()306 << num_render_frames << " frames) " << std::endl; in Analyze()310 ++num_render_frames; in Analyze()