Searched refs:numVerticesPerInvocation (Results 1 – 3 of 3) sorted by relevance
519 int numVerticesPerInvocation = 0; in GridRenderTestInstance() local525 numVerticesPerInvocation = m_params.numGeometryPrimitivesPerInvocation * 4; in GridRenderTestInstance()541 numVerticesPerInvocation = numSliceNodes * 2; in GridRenderTestInstance()544 geometryVerticesPerPrimitive = numVerticesPerInvocation * m_params.numGeometryInvocations; in GridRenderTestInstance()548 … << "\tTotal output vertex count per invocation: " << numVerticesPerInvocation << "\n" in GridRenderTestInstance()
261 const int numVerticesPerInvocation = numSliceNodes * 2; in init() local264 …const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()268 … << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) in init()
2451 int numVerticesPerInvocation; in init() local2462 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2478 numVerticesPerInvocation = numSliceNodes * 2; in init()2482 … geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()2486 … << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) in init()