Searched refs:numPrimitivesPerInvocation (Results 1 – 2 of 2) sorted by relevance
262 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init() local265 …const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocatio… in init()270 … << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) in init()280 getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations)); in init()
2452 int numPrimitivesPerInvocation; in init() local2461 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()2462 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2479 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init()2483 … geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()2488 … << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) in init()2498 … getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGenLevel)); in init()