Searched refs:num2dArrayLayers (Results 1 – 1 of 1) sorted by relevance
276 … num2dArrayLayers); // \note 2d array layer "coordinate" isn't normalized, so this is needed here.298 const vector<Vec4> &texBiases, const vector<int> &num2dArrayLayers) in MultiTexShader() argument414 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; in MultiTexShader()859 vector<int> num2dArrayLayers; in init() local865 num2dArrayLayers.reserve(m_numUnits); in init()877 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()905 num2dArrayLayers); in init()