Searched refs:node_memory (Results 1 – 3 of 3) sorted by relevance
51 void* node_memory = et_pal_allocate(alloc_size); variable54 if (node_memory == nullptr) {61 reinterpret_cast<uint8_t*>(node_memory) + sizeof(AllocationNode);69 reinterpret_cast<uintptr_t>(node_memory) + alloc_size,73 node_memory,77 AllocationNode* new_node = reinterpret_cast<AllocationNode*>(node_memory);
48 void* node_memory = malloc(alloc_size); in allocate() local51 if (node_memory == nullptr) { in allocate()58 reinterpret_cast<uint8_t*>(node_memory) + sizeof(AllocationNode); in allocate()66 reinterpret_cast<uintptr_t>(node_memory) + alloc_size, in allocate()70 node_memory, in allocate()74 AllocationNode* new_node = reinterpret_cast<AllocationNode*>(node_memory); in allocate()
184 char* const node_memory = arena_->AllocateAligned(186 return new (node_memory) Node(key);