Searched refs:nodeMask (Results 1 – 8 of 8) sorted by relevance
211 UINT nodeMask = 1 ) noexcept217 VisibleNodeMask = nodeMask;222 UINT nodeMask = 1 ) noexcept228 VisibleNodeMask = nodeMask;
69 uint32_t nodeMask, in d3d12_array_of_textures_dpb_manager() argument77 m_nodeMask(nodeMask) in d3d12_array_of_textures_dpb_manager()
75 uint32_t nodeMask) in d3d12_texture_array_dpb_manager() argument81 m_nodeMask(nodeMask) in d3d12_texture_array_dpb_manager()
83 uint32_t nodeMask = 0,
82 uint32_t nodeMask = 0);
529 uint8_t nodeMask; // mask used for ray filtering member
265 const uint numChildren, const uchar nodeMask )321 as_uint((uchar4)(exp_char.z, nodeMask, childBlockStride, childBlockStride)) ,
3354 cl_uint nodeMask = d0.getInfo<CL_DEVICE_NODE_MASK_KHR>(); in testDeviceUUID_KHR() local3355 TEST_ASSERT_EQUAL(0xA5A5, nodeMask); in testDeviceUUID_KHR()