/aosp_15_r20/external/mesa3d/src/asahi/lib/ |
H A D | agx_nir_lower_gs.c | 398 NIR_PASS(_, shader, nir_shader_intrinsics_pass, lower_gs_count_instr, in agx_nir_create_geometry_count_shader() 401 NIR_PASS(_, shader, nir_shader_intrinsics_pass, lower_id, in agx_nir_create_geometry_count_shader() 542 NIR_PASS(progress, clone, nir_shader_intrinsics_pass, in strip_side_effects_from_rast() 561 NIR_PASS(progress, s, nir_shader_intrinsics_pass, in strip_side_effects_from_rast() 664 nir_shader_intrinsics_pass(shader, lower_to_gs_rast, in agx_nir_create_gs_rast_shader() 1215 nir_shader_intrinsics_pass(gs, rewrite_invocation_id, in agx_nir_lower_gs_instancing() 1257 nir_shader_intrinsics_pass(gs, collect_components, nir_metadata_all, in agx_nir_lower_gs() 1269 nir_shader_intrinsics_pass(gs, rewrite_invocation_id, in agx_nir_lower_gs() 1273 NIR_PASS(_, gs, nir_shader_intrinsics_pass, lower_gs_inputs, in agx_nir_lower_gs() 1334 NIR_PASS(_, gs, nir_shader_intrinsics_pass, lower_id, in agx_nir_lower_gs() [all …]
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H A D | agx_nir_prolog_epilog.c | 177 nir_shader_intrinsics_pass(b->shader, lower_non_monolithic_uniforms, in agx_nir_vs_prolog() 213 return nir_shader_intrinsics_pass(s, lower_input_to_prolog, in agx_nir_lower_vs_input_to_prolog() 251 return nir_shader_intrinsics_pass(s, lower_tests_zs_intr, in lower_tests_zs() 439 nir_shader_intrinsics_pass(b->shader, lower_non_monolithic_uniforms, in agx_nir_fs_epilog() 571 nir_shader_intrinsics_pass(s, lower_output_to_epilog, in agx_nir_lower_fs_output_to_epilog() 596 return nir_shader_intrinsics_pass(s, lower_active_samples_to_register, in agx_nir_lower_fs_active_samples_to_register() 650 NIR_PASS(_, b->shader, nir_shader_intrinsics_pass, in agx_nir_fs_prolog()
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H A D | agx_nir_lower_tess.c | 202 nir_shader_intrinsics_pass(tcs, lower_tcs, nir_metadata_control_flow, NULL); in agx_nir_lower_tcs() 270 nir_shader_intrinsics_pass(tes, lower_tes, nir_metadata_control_flow, NULL); in agx_nir_lower_tes() 299 nir_shader_intrinsics_pass(tes, lower_tes_indexing, in agx_nir_lower_tes()
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H A D | agx_nir_lower_texture.c | 709 NIR_PASS(progress, s, nir_shader_intrinsics_pass, lower_robustness, in agx_nir_lower_texture_early() 757 NIR_PASS(progress, s, nir_shader_intrinsics_pass, fence_image, in agx_nir_lower_texture() 762 NIR_PASS(progress, s, nir_shader_intrinsics_pass, legalize_image_lod, in agx_nir_lower_texture() 764 NIR_PASS(progress, s, nir_shader_intrinsics_pass, lower_images, in agx_nir_lower_texture() 810 return nir_shader_intrinsics_pass(s, lower_multisampled_store, in agx_nir_lower_multisampled_image_store()
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H A D | agx_nir_lower_msaa.c | 52 return nir_shader_intrinsics_pass(shader, lower_to_per_sample, in agx_nir_lower_to_per_sample() 112 nir_shader_intrinsics_pass(shader, lower_active_samples, in agx_nir_wrap_per_sample_loop()
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H A D | agx_nir_lower_uvs.c | 150 NIR_PASS(progress, s, nir_shader_intrinsics_pass, gather_components, in agx_nir_lower_uvs() 181 NIR_PASS(progress, s, nir_shader_intrinsics_pass, lower, in agx_nir_lower_uvs()
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H A D | agx_nir_lower_ia.c | 57 return nir_shader_intrinsics_pass(s, lower, nir_metadata_control_flow, in agx_nir_lower_sw_vs()
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/aosp_15_r20/external/mesa3d/src/intel/compiler/ |
H A D | intel_nir_clamp_per_vertex_loads.c | 75 bool ret = nir_shader_intrinsics_pass(shader, clamp_per_vertex_loads_instr, in intel_nir_clamp_per_vertex_loads() 103 return nir_shader_intrinsics_pass(shader, lower_patch_vertices_instr, in intel_nir_lower_patch_vertices_in()
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H A D | brw_compile_mesh.cpp | 140 return nir_shader_intrinsics_pass(nir, in brw_nir_lower_launch_mesh_workgroups() 218 return nir_shader_intrinsics_pass(nir, in brw_nir_adjust_task_payload_offsets() 257 return nir_shader_intrinsics_pass(nir, in brw_nir_align_launch_mesh_workgroups() 1359 return nir_shader_intrinsics_pass(nir, in brw_nir_adjust_offset_for_arrayed_indices() 1527 return nir_shader_intrinsics_pass(nir, brw_pack_primitive_indices_instr, in brw_pack_primitive_indices()
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/aosp_15_r20/external/mesa3d/src/intel/vulkan/ |
H A D | anv_nir_lower_resource_intel.c | 69 return nir_shader_intrinsics_pass(shader, update_resource_intel_block, in anv_nir_update_resource_intel_block() 166 return nir_shader_intrinsics_pass(shader, lower_resource_intel, in anv_nir_lower_resource_intel()
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H A D | anv_nir_lower_load_patch_vertices_in.c | 58 return nir_shader_intrinsics_pass(shader, lower_patch_vertices_in_instr, in anv_nir_lower_load_patch_vertices_in()
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/aosp_15_r20/external/mesa3d/src/broadcom/compiler/ |
H A D | v3d_nir_lower_load_store_bitsize.c | 225 bool res = nir_shader_intrinsics_pass(s, lower_load_store_bitsize, in v3d_nir_lower_load_store_bitsize() 235 return nir_shader_intrinsics_pass(s, lower_global_2x32, in v3d_nir_lower_global_2x32()
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H A D | v3d_nir_lower_scratch.c | 82 return nir_shader_intrinsics_pass(s, v3d_nir_lower_scratch_cb, in v3d_nir_lower_scratch()
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/aosp_15_r20/external/mesa3d/src/microsoft/compiler/ |
H A D | dxil_nir.c | 418 nir_shader_intrinsics_pass(shader, flatten_var_arrays, in dxil_nir_flatten_var_arrays() 600 nir_shader_intrinsics_pass(shader, lower_deref_bit_size, in dxil_nir_lower_var_bit_size() 650 return nir_shader_intrinsics_pass(shader, remove_oob_array_access, in dxil_nir_remove_oob_array_accesses() 1242 return nir_shader_intrinsics_pass(shader, lower_system_values_impl, in dxil_nir_lower_system_values() 1489 return nir_shader_intrinsics_pass(s, lower_sysval_to_load_input_impl, in dxil_nir_lower_sysval_to_load_input() 1676 bool progress = nir_shader_intrinsics_pass(s, in dxil_nir_lower_ubo_array_one_to_static() 1849 return nir_shader_intrinsics_pass(s, lower_kill, nir_metadata_none, NULL); in dxil_nir_lower_discard_and_terminate() 1895 return nir_shader_intrinsics_pass(s, update_writes, in dxil_nir_ensure_position_writes() 1973 return nir_shader_intrinsics_pass(s, lower_subgroup_id, nir_metadata_none, in dxil_nir_lower_subgroup_id() 1998 return nir_shader_intrinsics_pass(s, lower_num_subgroups, in dxil_nir_lower_num_subgroups() [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/panfrost/ |
H A D | pan_nir_remove_fragcolor_stores.c | 48 return nir_shader_intrinsics_pass( in panfrost_nir_remove_fragcolor_stores()
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/aosp_15_r20/external/mesa3d/src/panfrost/util/ |
H A D | pan_lower_helper_invocation.c | 51 return nir_shader_intrinsics_pass( in pan_lower_helper_invocation()
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H A D | pan_lower_image_index.c | 52 return nir_shader_intrinsics_pass( in pan_lower_image_index()
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H A D | pan_lower_sample_position.c | 68 return nir_shader_intrinsics_pass( in pan_lower_sample_pos()
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/aosp_15_r20/external/mesa3d/src/asahi/compiler/ |
H A D | agx_nir_lower_shared_bitsize.c | 35 return nir_shader_intrinsics_pass(shader, pass, nir_metadata_control_flow, in agx_nir_lower_shared_bitsize()
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/aosp_15_r20/external/mesa3d/src/panfrost/midgard/ |
H A D | midgard_nir_lower_image_bitsize.c | 61 return nir_shader_intrinsics_pass( in midgard_nir_lower_image_bitsize()
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_nir_lower_sparse_residency.c | 30 …return nir_shader_intrinsics_pass(shader, pass, nir_metadata_block_index | nir_metadata_dominance,… in lvp_nir_lower_sparse_residency()
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/aosp_15_r20/external/mesa3d/src/compiler/nir/ |
H A D | nir_lower_wpos_center.c | 64 return nir_shader_intrinsics_pass(shader, lower_wpos_center_instr, in nir_lower_wpos_center()
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H A D | nir_lower_frag_coord_to_pixel_coord.c | 31 return nir_shader_intrinsics_pass(shader, lower, in nir_lower_frag_coord_to_pixel_coord()
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H A D | nir_lower_discard_if.c | 113 return nir_shader_intrinsics_pass(shader, in nir_lower_discard_if()
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H A D | nir_lower_tess_coord_z.c | 36 return nir_shader_intrinsics_pass(shader, lower_tess_coord_z, in nir_lower_tess_coord_z()
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