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Searched refs:nir_remove_dead_variables (Results 1 – 25 of 73) sorted by relevance

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/aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader_nir.c369 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_lower_nir()
435 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out, NULL); in si_finalize_nir()
477 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_finalize_nir()
/aosp_15_r20/external/mesa3d/src/intel/compiler/
H A Dbrw_kernel.c400 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, NULL); in brw_kernel_from_spirv()
654 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in brw_nir_from_spirv()
707 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in brw_nir_from_spirv()
711 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_shared | nir_var_function_temp, NULL); in brw_nir_from_spirv()
H A Dbrw_nir.c848 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in brw_nir_optimize()
1326 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in brw_nir_link_shaders()
1327 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in brw_nir_link_shaders()
/aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/
H A Dradv_nir_lower_io.c52 …NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_function_temp | nir_var_shader_in | nir_var_sh… in radv_nir_lower_io_to_scalar_early()
93 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out, NULL); in radv_nir_lower_io()
H A Dradv_nir_lower_hit_attrib_derefs.c125 nir_remove_dead_variables(shader, mode, NULL); in radv_nir_lower_rt_vars()
/aosp_15_r20/external/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c62 NIR_PASS(progress, nir, nir_remove_dead_variables, in gl_nir_opts()
443 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in gl_nir_link_opts()
444 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in gl_nir_link_opts()
457 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, in gl_nir_link_opts()
459 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, in gl_nir_link_opts()
1143 nir_remove_dead_variables(nir, mask, &opts); in remove_dead_varyings_pre_linking()
1317 NIR_PASS(_, nir, nir_remove_dead_variables, in preprocess_shader()
1606 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_spirv()
3029 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_glsl()
H A Dgl_nir_link_varyings.c3974 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shader_opts()
3975 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shader_opts()
3988 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, in link_shader_opts()
3990 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, in link_shader_opts()
4398 nir_remove_dead_variables, nir_var_shader_in, NULL); in link_varyings()
4400 nir_remove_dead_variables, nir_var_shader_out, NULL); in link_varyings()
/aosp_15_r20/external/mesa3d/src/gallium/frontends/clover/nir/
H A Dinvocation.cpp345 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in spirv_to_nir()
367 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_constant, NULL); in spirv_to_nir()
416 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, &remove_dead_variables_options); in spirv_to_nir()
/aosp_15_r20/external/mesa3d/src/compiler/nir/
H A Dnir_opt_ray_queries.c140 nir_remove_dead_variables(shader, in nir_opt_ray_queries()
414 nir_remove_dead_variables(shader, nir_var_shader_temp | nir_var_function_temp, in nir_opt_ray_query_ranges()
H A Dnir_remove_dead_variables.c183 nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes, in nir_remove_dead_variables() function
H A DAndroid.bp333 "nir_remove_dead_variables.c",
/aosp_15_r20/external/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c141 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_prep()
989 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
1080 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in dxil_spirv_nir_passes()
1106 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
H A Ddxil_spirv_nir_lower_bindless.c245 ret |= nir_remove_dead_variables(nir, modes, &dead_var_options); in dxil_spirv_nir_lower_bindless()
/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/
H A Dst_glsl_to_nir.cpp370 nir_remove_dead_variables(nir, mask, NULL); in st_glsl_to_nir_post_opts()
609 NIR_PASS_V(nir, nir_remove_dead_variables, in st_link_glsl_to_nir()
916 NIR_PASS(_, nir, nir_remove_dead_variables, in st_finalize_nir()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir.cpp754 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, 0); in r600_lower_and_optimize_nir()
839 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_in, NULL); in r600_lower_and_optimize_nir()
840 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, NULL); in r600_lower_and_optimize_nir()
/aosp_15_r20/external/mesa3d/src/vulkan/runtime/
H A Dvk_nir.c190 NIR_PASS_V(nir, nir_remove_dead_variables, in vk_spirv_to_nir()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/lima/
H A Dlima_program.c158 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_vs_nir()
274 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_fs_nir()
/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/
H A Delk_nir.c718 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in elk_nir_optimize()
1072 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in elk_nir_link_shaders()
1073 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in elk_nir_link_shaders()
/aosp_15_r20/external/mesa3d/src/compiler/spirv/
H A Dspirv2nir.c319 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in main()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/r300/compiler/
H A Dr300_nir.c212 NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp, in r300_optimize_nir()
/aosp_15_r20/external/mesa3d/src/nouveau/vulkan/
H A Dnvk_codegen.c115 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in nvk_cg_preprocess_nir()
179 NIR_PASS(progress, nir, nir_remove_dead_variables, in nvk_cg_optimize_nir()
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D20.3.2.rst50 - nir: Consider pointer initializers in nir_remove_dead_variables
/aosp_15_r20/external/mesa3d/src/intel/blorp/
H A Dblorp_brw.c34 nir_remove_dead_variables(nir, nir_var_shader_in, NULL); in blorp_compile_fs_brw()
/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c925 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL); in lower_fs_io()
1732 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders()
1733 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
1746 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders()
1747 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c2160 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in decompose_attribs()
2642 NIR_PASS_V(vs, nir_remove_dead_variables, nir_var_shader_temp, NULL); in clamp_layer_output()
2977 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io()
3021 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io()
3503 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in prune_io()
4119 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile()
4146 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile()
4155 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile()
4333 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in unbreak_bos()
4571 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lower_bindless()
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