/aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader_nir.c | 369 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_lower_nir() 435 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out, NULL); in si_finalize_nir() 477 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_finalize_nir()
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/aosp_15_r20/external/mesa3d/src/intel/compiler/ |
H A D | brw_kernel.c | 400 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, NULL); in brw_kernel_from_spirv() 654 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in brw_nir_from_spirv() 707 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in brw_nir_from_spirv() 711 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_shared | nir_var_function_temp, NULL); in brw_nir_from_spirv()
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H A D | brw_nir.c | 848 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in brw_nir_optimize() 1326 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in brw_nir_link_shaders() 1327 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in brw_nir_link_shaders()
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/ |
H A D | radv_nir_lower_io.c | 52 …NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_function_temp | nir_var_shader_in | nir_var_sh… in radv_nir_lower_io_to_scalar_early() 93 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out, NULL); in radv_nir_lower_io()
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H A D | radv_nir_lower_hit_attrib_derefs.c | 125 nir_remove_dead_variables(shader, mode, NULL); in radv_nir_lower_rt_vars()
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/aosp_15_r20/external/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_linker.c | 62 NIR_PASS(progress, nir, nir_remove_dead_variables, in gl_nir_opts() 443 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in gl_nir_link_opts() 444 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in gl_nir_link_opts() 457 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, in gl_nir_link_opts() 459 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, in gl_nir_link_opts() 1143 nir_remove_dead_variables(nir, mask, &opts); in remove_dead_varyings_pre_linking() 1317 NIR_PASS(_, nir, nir_remove_dead_variables, in preprocess_shader() 1606 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_spirv() 3029 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_glsl()
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H A D | gl_nir_link_varyings.c | 3974 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shader_opts() 3975 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shader_opts() 3988 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, in link_shader_opts() 3990 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, in link_shader_opts() 4398 nir_remove_dead_variables, nir_var_shader_in, NULL); in link_varyings() 4400 nir_remove_dead_variables, nir_var_shader_out, NULL); in link_varyings()
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/clover/nir/ |
H A D | invocation.cpp | 345 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in spirv_to_nir() 367 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_constant, NULL); in spirv_to_nir() 416 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, &remove_dead_variables_options); in spirv_to_nir()
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/aosp_15_r20/external/mesa3d/src/compiler/nir/ |
H A D | nir_opt_ray_queries.c | 140 nir_remove_dead_variables(shader, in nir_opt_ray_queries() 414 nir_remove_dead_variables(shader, nir_var_shader_temp | nir_var_function_temp, in nir_opt_ray_query_ranges()
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H A D | nir_remove_dead_variables.c | 183 nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes, in nir_remove_dead_variables() function
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H A D | Android.bp | 333 "nir_remove_dead_variables.c",
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/aosp_15_r20/external/mesa3d/src/microsoft/spirv_to_dxil/ |
H A D | dxil_spirv_nir.c | 141 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_prep() 989 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes() 1080 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in dxil_spirv_nir_passes() 1106 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
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H A D | dxil_spirv_nir_lower_bindless.c | 245 ret |= nir_remove_dead_variables(nir, modes, &dead_var_options); in dxil_spirv_nir_lower_bindless()
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/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_glsl_to_nir.cpp | 370 nir_remove_dead_variables(nir, mask, NULL); in st_glsl_to_nir_post_opts() 609 NIR_PASS_V(nir, nir_remove_dead_variables, in st_link_glsl_to_nir() 916 NIR_PASS(_, nir, nir_remove_dead_variables, in st_finalize_nir()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_nir.cpp | 754 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, 0); in r600_lower_and_optimize_nir() 839 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_in, NULL); in r600_lower_and_optimize_nir() 840 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, NULL); in r600_lower_and_optimize_nir()
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/aosp_15_r20/external/mesa3d/src/vulkan/runtime/ |
H A D | vk_nir.c | 190 NIR_PASS_V(nir, nir_remove_dead_variables, in vk_spirv_to_nir()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/lima/ |
H A D | lima_program.c | 158 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_vs_nir() 274 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_fs_nir()
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/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/ |
H A D | elk_nir.c | 718 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in elk_nir_optimize() 1072 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in elk_nir_link_shaders() 1073 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in elk_nir_link_shaders()
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/aosp_15_r20/external/mesa3d/src/compiler/spirv/ |
H A D | spirv2nir.c | 319 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in main()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/r300/compiler/ |
H A D | r300_nir.c | 212 NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp, in r300_optimize_nir()
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/aosp_15_r20/external/mesa3d/src/nouveau/vulkan/ |
H A D | nvk_codegen.c | 115 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in nvk_cg_preprocess_nir() 179 NIR_PASS(progress, nir, nir_remove_dead_variables, in nvk_cg_optimize_nir()
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/aosp_15_r20/external/mesa3d/docs/relnotes/ |
H A D | 20.3.2.rst | 50 - nir: Consider pointer initializers in nir_remove_dead_variables
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/aosp_15_r20/external/mesa3d/src/intel/blorp/ |
H A D | blorp_brw.c | 34 nir_remove_dead_variables(nir, nir_var_shader_in, NULL); in blorp_compile_fs_brw()
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/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_pipeline.c | 925 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL); in lower_fs_io() 1732 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders() 1733 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders() 1746 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders() 1747 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_compiler.c | 2160 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in decompose_attribs() 2642 NIR_PASS_V(vs, nir_remove_dead_variables, nir_var_shader_temp, NULL); in clamp_layer_output() 2977 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io() 3021 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io() 3503 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in prune_io() 4119 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile() 4146 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile() 4155 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile() 4333 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in unbreak_bos() 4571 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lower_bindless() [all …]
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