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Searched refs:need_optimize (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c4004 bool need_optimize = true; in zink_shader_compile() local
4050 need_optimize = true; in zink_shader_compile()
4056 need_optimize = true; in zink_shader_compile()
4061 need_optimize = true; in zink_shader_compile()
4066 need_optimize = true; //TODO verify that this is required in zink_shader_compile()
4090 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()
4096 need_optimize = true; in zink_shader_compile()
4104 need_optimize = true; in zink_shader_compile()
4108 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()
4123 need_optimize = true; in zink_shader_compile()
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