Searched refs:need_optimize (Results 1 – 1 of 1) sorted by relevance
4004 bool need_optimize = true; in zink_shader_compile() local4050 need_optimize = true; in zink_shader_compile()4056 need_optimize = true; in zink_shader_compile()4061 need_optimize = true; in zink_shader_compile()4066 need_optimize = true; //TODO verify that this is required in zink_shader_compile()4090 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()4096 need_optimize = true; in zink_shader_compile()4104 need_optimize = true; in zink_shader_compile()4108 NIR_PASS(need_optimize, nir, lower_txf_lod_robustness); in zink_shader_compile()4123 need_optimize = true; in zink_shader_compile()[all …]