Searched refs:n_line_segment (Results 1 – 1 of 1) sorted by relevance
2199 for (int n_line_segment = 0; n_line_segment < 4 /* edges */; ++n_line_segment) in GeometryShaderRenderingLinesCase() local2202 …int coordinate0_index = (4 + n_line_segment - 1) % 4; /* protect against negative modulo va… in GeometryShaderRenderingLinesCase()2203 int coordinate1_index = (n_line_segment) % 4; in GeometryShaderRenderingLinesCase()2204 int coordinate2_index = (n_line_segment + 1) % 4; in GeometryShaderRenderingLinesCase()2205 int coordinate3_index = (n_line_segment + 2) % 4; in GeometryShaderRenderingLinesCase()2226 (m_drawcall_mode == GL_LINE_STRIP_ADJACENCY_EXT && n_line_segment == 0)) in GeometryShaderRenderingLinesCase()2243 n_line_segment == 0)) in GeometryShaderRenderingLinesCase()2256 … if (m_drawcall_mode != GL_LINE_LOOP || (m_drawcall_mode == GL_LINE_LOOP && n_line_segment != 3)) in GeometryShaderRenderingLinesCase()2270 (m_drawcall_mode == GL_LINE_STRIP_ADJACENCY_EXT && n_line_segment == 3)) in GeometryShaderRenderingLinesCase()