Searched refs:n_active_subroutines (Results 1 – 1 of 1) sorted by relevance
1944 glw::GLint n_active_subroutines = 0; in initTest() local1947 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in initTest()1951 if (n_active_subroutines != 2 /* subroutines declared in vertex shader */) in initTest()1956 << n_active_subroutines << tcu::TestLog::EndMessage; in initTest()3585 GLint n_active_subroutines = 0; in inspectActiveSubroutineName() local3588 … gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in inspectActiveSubroutineName()3593 for (GLint uniform = 0; uniform < n_active_subroutines; ++uniform) in inspectActiveSubroutineName()3601 for (GLint name = 0; name < n_active_subroutines; ++name) in inspectActiveSubroutineName()3638 GLint n_active_subroutines = 0; in inspectSubroutineBinding() local3643 … gl.getProgramStageiv(program_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in inspectSubroutineBinding()[all …]