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Searched refs:multiview_mesh_shader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/rust/android-crates-io/crates/vulkano/out/
Dfeatures.rs352 pub multiview_mesh_shader: bool, field
2256 if self.multiview_mesh_shader { in check_requirements()
2257 if !supported.multiview_mesh_shader { in check_requirements()
4393 multiview_mesh_shader: false, in empty()
4769 multiview_mesh_shader: true, in all()
5192 || (self.multiview_mesh_shader && other.multiview_mesh_shader) in intersects()
5674 && (self.multiview_mesh_shader || !other.multiview_mesh_shader) in contains()
6231 multiview_mesh_shader: self.multiview_mesh_shader || other.multiview_mesh_shader, in union()
6891 multiview_mesh_shader: self.multiview_mesh_shader && other.multiview_mesh_shader, in intersection()
7551 multiview_mesh_shader: self.multiview_mesh_shader && !other.multiview_mesh_shader, in difference()
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/aosp_15_r20/external/rust/android-crates-io/crates/ash/src/vk/
Ddefinitions.rs35252 pub multiview_mesh_shader: Bool32, field
35264 multiview_mesh_shader: Bool32::default(), in default()
35313 pub fn multiview_mesh_shader(mut self, multiview_mesh_shader: bool) -> Self { in multiview_mesh_shader() method
35314 self.inner.multiview_mesh_shader = multiview_mesh_shader.into(); in multiview_mesh_shader()