Searched refs:multiview_mesh_shader (Results 1 – 2 of 2) sorted by relevance
352 pub multiview_mesh_shader: bool, field2256 if self.multiview_mesh_shader { in check_requirements()2257 if !supported.multiview_mesh_shader { in check_requirements()4393 multiview_mesh_shader: false, in empty()4769 multiview_mesh_shader: true, in all()5192 || (self.multiview_mesh_shader && other.multiview_mesh_shader) in intersects()5674 && (self.multiview_mesh_shader || !other.multiview_mesh_shader) in contains()6231 multiview_mesh_shader: self.multiview_mesh_shader || other.multiview_mesh_shader, in union()6891 multiview_mesh_shader: self.multiview_mesh_shader && other.multiview_mesh_shader, in intersection()7551 multiview_mesh_shader: self.multiview_mesh_shader && !other.multiview_mesh_shader, in difference()[all …]
35252 pub multiview_mesh_shader: Bool32, field35264 multiview_mesh_shader: Bool32::default(), in default()35313 pub fn multiview_mesh_shader(mut self, multiview_mesh_shader: bool) -> Self { in multiview_mesh_shader() method35314 self.inner.multiview_mesh_shader = multiview_mesh_shader.into(); in multiview_mesh_shader()