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Searched refs:multi_draw_elements_async (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/mesa/main/
H A Dglthread_draw.c1057 multi_draw_elements_async(struct gl_context *ctx, GLenum mode, in multi_draw_elements_async() function
1169 multi_draw_elements_async(ctx, mode, count, type, indices, in _mesa_marshal_MultiDrawElementsBaseVertex()
1193 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1231 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1242 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1254 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1285 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D23.1.0.rst3276 - glthread: change multi_draw_elements_async() to never fail due to large size