Searched refs:ms_cross_invocation_output_access (Results 1 – 5 of 5) sorted by relevance
184 shader->info.mesh.ms_cross_invocation_output_access |= bitfield; in set_io_mask()596 shader->info.mesh.ms_cross_invocation_output_access |= slot_mask; in gather_intrinsic_info()627 shader->info.mesh.ms_cross_invocation_output_access |= slot_mask; in gather_intrinsic_info()1036 shader->info.mesh.ms_cross_invocation_output_access = 0; in nir_shader_gather_info()
2657 …rint_nz_x64(fp, "ms_cross_invocation_output_access", info->mesh.ms_cross_invocation_output_access); in print_shader_info()
516 uint64_t ms_cross_invocation_output_access; member
4962 uint64_t cross_invocation_access = shader->info.mesh.ms_cross_invocation_output_access | in ac_nir_lower_ngg_ms()
5287 - nir: improve ms_cross_invocation_output_access with local_invocation_id