Searched refs:mesh_scratch_ring (Results 1 – 5 of 5) sorted by relevance
31 bool mesh_scratch_ring; member
1009 if (!queue->ring_info.mesh_scratch_ring && needs->mesh_scratch_ring) { in radv_update_preamble_cs()1309 needs.mesh_scratch_ring |= cmd_buffer->mesh_scratch_ring_needed; in radv_update_preambles()1350 queue->ring_info.mesh_scratch_ring == needs.mesh_scratch_ring && in radv_update_preambles()
608 uint8_t mesh_scratch_ring : 1; member
3065 key.mesh_scratch_ring = shaders[MESA_SHADER_MESH]->info.ms.needs_ms_scratch_ring; in radv_get_vgt_shader_key()
2667 const bool ngg_wave_id_en = key->ngg_streamout || (key->mesh && key->mesh_scratch_ring); in radv_emit_vgt_shader_config_gfx12()2702 …_EN(1) | S_028B54_GS_FAST_LAUNCH(gs_fast_launch) | S_028B54_NGG_WAVE_ID_EN(key->mesh_scratch_ring); in radv_emit_vgt_shader_config_gfx6()