Searched refs:max_valid_component (Results 1 – 1 of 1) sorted by relevance
631 …const GLint max_valid_component = (GLint)n_components_per_location - (GLint)n_req_component… in GetValidComponents() local641 if (max_valid_component < 0) in GetValidComponents()646 for (GLuint i = 0; i <= (GLuint)max_valid_component; ++i) in GetValidComponents()