Searched refs:max_source_attr (Results 1 – 3 of 3) sorted by relevance
373 int max_source_attr = 0; in emit_3dstate_sbe() local416 max_source_attr = MAX2(max_source_attr, source_attr); in emit_3dstate_sbe()429 sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2); in emit_3dstate_sbe()
600 int max_source_attr = 0; in emit_3dstate_sbe() local644 max_source_attr = MAX2(max_source_attr, source_attr); in emit_3dstate_sbe()657 sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2); in emit_3dstate_sbe()
4459 bool two_side_color, uint32_t *max_source_attr) in get_attr_override() argument4540 if (*max_source_attr < source_attr + swizzling) in get_attr_override()4541 *max_source_attr = source_attr + swizzling; in get_attr_override()4560 uint32_t max_source_attr = 0; in calculate_attr_overrides() local4595 cso_rast->cso.light_twoside, &max_source_attr); in calculate_attr_overrides()4624 *urb_entry_read_length = DIV_ROUND_UP(max_source_attr + 1, 2); in calculate_attr_overrides()