Searched refs:maxGeometryUniformBlocks (Results 1 – 1 of 1) sorted by relevance
473 GLint maxGeometryUniformBlocks = 0; in TEST_P() local474 glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT, &maxGeometryUniformBlocks); in TEST_P()476 GLint numUniformBlocks = maxGeometryUniformBlocks + 1; in TEST_P()