Searched refs:maxGeometryShaderStorageBlocks (Results 1 – 2 of 2) sorted by relevance
512 GLint maxGeometryShaderStorageBlocks = 0; in TEST_P() local513 glGetIntegerv(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT, &maxGeometryShaderStorageBlocks); in TEST_P()515 GLint numSSBOs = maxGeometryShaderStorageBlocks + 1; in TEST_P()592 GLint maxGeometryShaderStorageBlocks = 0; in TEST_P() local593 glGetIntegerv(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT, &maxGeometryShaderStorageBlocks); in TEST_P()597 ANGLE_SKIP_TEST_IF(maxGeometryShaderStorageBlocks == 0); in TEST_P()748 GLint maxGeometryShaderStorageBlocks = 0; in TEST_P() local749 glGetIntegerv(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT, &maxGeometryShaderStorageBlocks); in TEST_P()752 if (maxGeometryShaderStorageBlocks > 0) in TEST_P()
18824 GLint maxGeometryShaderStorageBlocks = 0; in TEST_P() local18825 glGetIntegerv(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT, &maxGeometryShaderStorageBlocks); in TEST_P()18826 ANGLE_SKIP_TEST_IF(maxGeometryShaderStorageBlocks == 0); in TEST_P()