Searched refs:map_buffer_access (Results 1 – 1 of 1) sorted by relevance
289 GLenum map_buffer_access = GL_READ_WRITE; in iterate() local292 map_buffer_access = GL_WRITE_ONLY; in iterate()296 map_buffer_access = GL_READ_ONLY; in iterate()299 … GLubyte *map_buffer_ptr = (GLubyte *)gl.mapBuffer(buffer.m_target, map_buffer_access); in iterate()302 if (GL_WRITE_ONLY != map_buffer_access) in iterate()