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Searched refs:mapDataTypeToGenericVecType (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.cpp55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function
97 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()
175 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()
308 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
461 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()
593 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()
709 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()
825 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function
141 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()
295 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()