Searched refs:mapDataTypeToGenericVecType (Results 1 – 2 of 2) sorted by relevance
55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function97 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in FlatColorShader()175 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in GradientShader()308 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()461 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeShader()593 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture2DArrayShader()709 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in Texture3DShader()825 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in DepthGradientShader()
55 static rr::GenericVecType mapDataTypeToGenericVecType(glu::DataType type) in mapDataTypeToGenericVecType() function141 decl << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)); in genTexture2DShaderDecl()295 << sglr::pdec::FragmentOutput(mapDataTypeToGenericVecType(outputType)) in TextureCubeArrayShader()