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Searched refs:m_vertex_shader (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp495 GLuint m_vertex_shader; member in glcts::FramebufferNoAttachmentsRenderCase
506 , m_vertex_shader(0) in FramebufferNoAttachmentsRenderCase()
517 gl.deleteShader(m_vertex_shader); in deinit()
562 m_vertex_shader = gl.createShader(GL_VERTEX_SHADER); in iterate()
564 gl.shaderSource(m_vertex_shader, 1, &vs_source, NULL); in iterate()
565 gl.compileShader(m_vertex_shader); in iterate()
566 gl.attachShader(m_program, m_vertex_shader); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.hpp747 std::string m_vertex_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
H A Dgl4cEnhancedLayoutsTests.cpp3191 , m_vertex_shader(vertex_shader) in BuildException()
3210 Shader::LogSource(context, m_vertex_shader, Shader::VERTEX); in log()