Searched refs:m_to_rectangle_compressed (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessTexturesTests.cpp | 9352 , m_to_rectangle_compressed(0) in SubImageErrorsTest() 9603 gl.createTextures(GL_TEXTURE_RECTANGLE, 1, &m_to_rectangle_compressed); in Prepare() 9606 gl.bindTexture(GL_TEXTURE_RECTANGLE, m_to_rectangle_compressed); in Prepare() 10774 …gl.compressedTextureSubImage2D(m_to_rectangle_compressed, 0, 0, 0, s_reference_width, s_reference_… in Test2DCompressed() 10978 if (m_to_rectangle_compressed) in Clean() 10980 gl.deleteTextures(1, &m_to_rectangle_compressed); in Clean() 10982 m_to_rectangle_compressed = 0; in Clean()
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H A D | gl4cDirectStateAccessTests.hpp | 6487 glw::GLuint m_to_rectangle_compressed; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest
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