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Searched refs:m_to_cubearray_valid (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp5014 , m_to_cubearray_valid(0) in TextureAttachmentErrorsTest()
5148 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_cubearray_valid, 0, in iterate()
5229 gl.genTextures(1, &m_to_cubearray_valid); in PrepareObjects()
5232 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_cubearray_valid); in PrepareObjects()
5379 if (m_to_cubearray_valid) in Clean()
5381 gl.deleteTextures(1, &m_to_cubearray_valid); in Clean()
5382 m_to_cubearray_valid = 0; in Clean()
H A Dgl4cDirectStateAccessTests.hpp3159 glw::GLuint m_to_cubearray_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest