Searched refs:m_textures2dArray (Results 1 – 1 of 1) sorted by relevance
630 vector<tcu::Texture2DArray *> m_textures2dArray; member in deqp::gles3::Functional::TextureUnitCase665 …for (vector<tcu::Texture2DArray *>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray… in deinit()667 m_textures2dArray.clear(); in deinit()787 (int)m_textures2dArray in init()789 … m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers)); in init()821 m_textures2dArray.back()->allocLevel(levelNdx); in init()830 is2dArrayTex ? m_textures2dArray.back()->getLevel(levelNdx) : in init()877 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()953 texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), in iterate()954 m_textures2dArray[texNdxInType]->getHeight(), 0)); in iterate()[all …]