Searched refs:m_tex_cube_map_array_id (Results 1 – 2 of 2) sorted by relevance
74 , m_tex_cube_map_array_id(0) in TextureCubeMapArraySubImage3D()319 gl.genTextures(1, &m_tex_cube_map_array_id); in configureCubeMapArrayTexture()322 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_tex_cube_map_array_id); in configureCubeMapArrayTexture()442 …amebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, layer… in checkResults()580 if (m_tex_cube_map_array_id != 0) in deleteCubeMapArrayTexture()582 gl.deleteTextures(1, &m_tex_cube_map_array_id); in deleteCubeMapArrayTexture()583 m_tex_cube_map_array_id = 0; in deleteCubeMapArrayTexture()
157 glw::GLuint m_tex_cube_map_array_id; member in glcts::TextureCubeMapArraySubImage3D