Searched refs:m_tesselation_control_shader_id (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 288 , m_tesselation_control_shader_id(0) in program() 351 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 354 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 552 if (0 != m_tesselation_control_shader_id) in link() 554 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 635 if (0 != m_tesselation_control_shader_id) in remove() 637 gl.deleteShader(m_tesselation_control_shader_id); in remove() 638 m_tesselation_control_shader_id = 0; in remove()
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H A D | glcViewportArrayTests.hpp | 170 glw::GLuint m_tesselation_control_shader_id; member
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.hpp | 70 glw::GLuint m_tesselation_control_shader_id; member 726 glw::GLuint m_tesselation_control_shader_id; member
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H A D | gl4cGPUShaderFP64Tests.cpp | 62 , m_tesselation_control_shader_id(0) in programInfo() 106 if (0 != m_tesselation_control_shader_id) in ~programInfo() 108 gl.deleteShader(m_tesselation_control_shader_id); in ~programInfo() 109 m_tesselation_control_shader_id = 0; in ~programInfo() 173 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 291 if (0 != m_tesselation_control_shader_id) in link() 293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 4799 , m_tesselation_control_shader_id(0) in programInfo() 4893 if (0 != m_tesselation_control_shader_id) in deinit() [all …]
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H A D | gl4cShaderSubroutineTests.cpp | 218 , m_tesselation_control_shader_id(0) in program() 281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 541 if (0 != m_tesselation_control_shader_id) in link() 543 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 628 if (0 != m_tesselation_control_shader_id) in remove() 630 gl.deleteShader(m_tesselation_control_shader_id); in remove() 631 m_tesselation_control_shader_id = 0; in remove()
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H A D | gl4cShadingLanguage420PackTests.cpp | 17887 , m_tesselation_control_shader_id(0) in program() 17978 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 17981 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build() 18264 if (0 != m_tesselation_control_shader_id) in link() 18266 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 18347 if (0 != m_tesselation_control_shader_id) in remove() 18349 gl.deleteShader(m_tesselation_control_shader_id); in remove() 18350 m_tesselation_control_shader_id = 0; in remove()
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H A D | gl4cShaderSubroutineTests.hpp | 118 glw::GLuint m_tesselation_control_shader_id; member
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H A D | gl4cShadingLanguage420PackTests.hpp | 308 glw::GLuint m_tesselation_control_shader_id; member
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