Searched refs:m_shaderPrograms (Results 1 – 2 of 2) sorted by relevance
287 clearObjectMap(m_shaderPrograms); in ~GLSharedGroup()296 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()454 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()487 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()491 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()608 m_shaderPrograms, m_shaderProgramIdMap[program]); in getProgramUniformType()629 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgram()650 m_shaderPrograms, in getNextSamplerUniform()672 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in setSamplerUniform()769 ShaderProgramData* spData = findObjectOrDefault(m_shaderPrograms, it->second); in getProgramDataLocked()[all …]
174 std::map<uint32_t, ShaderProgramData*> m_shaderPrograms; variable