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Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp354 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anon8503b7c70111::LayoutBindingRenderCase
382 , m_shaderProgramArrayNdxLoc(0) in LayoutBindingRenderCase()
499 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()
515 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()
1121 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1450 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1803 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()
2082 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()