Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance
354 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anon8503b7c70111::LayoutBindingRenderCase382 , m_shaderProgramArrayNdxLoc(0) in LayoutBindingRenderCase()499 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()515 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()1121 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1450 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1803 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()2082 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()