Searched refs:m_shaderParametersList (Results 1 – 1 of 1) sorted by relevance
918 std::vector<FragmentShaderParameters> m_shaderParametersList; member in deqp::gles31::Functional::__anonb0efe2200111::SRGBTestCase1109 m_shaderParametersList.push_back(shaderParameters); in addShaderProgram()1115 …for (int shaderParamsIdx = 0; shaderParamsIdx < (int)m_shaderParametersList.size(); shaderParamsId… in genShaderPrograms()1117 m_shaderParametersList[shaderParamsIdx].samplingType = samplingType; in genShaderPrograms()1118 …SRGBTestProgram *shaderProgram = new SRGBTestProgram(m_context, m_shaderParametersList[shaderParam… in genShaderPrograms()1120 if (m_shaderParametersList[shaderParamsIdx].blendRequired == BLENDING_REQUIRED) in genShaderPrograms()1125 if (m_shaderParametersList[shaderParamsIdx].toggleRequired == TOGGLING_REQUIRED) in genShaderPrograms()1128 …std::vector<std::string> uniformsToToggle = m_shaderParametersList[shaderParamsIdx].uniformsToTogg… in genShaderPrograms()