Searched refs:m_shaderChunks (Results 1 – 2 of 2) sorted by relevance
173 m_shaderChunks[shaderType] = new char *[m_shaders[shaderType].size()]; in ShaderPipeline()176 m_shaderChunks[shaderType][i] = (char *)m_shaders[shaderType][i].data(); in ShaderPipeline()195 delete[] m_shaderChunks[shaderType]; in ~ShaderPipeline()201 return m_shaderChunks[shaderType]; in getShaderParts()
46 char **m_shaderChunks[glu::SHADERTYPE_LAST]; member in gl4cts::ShaderBallotBaseTestCase::ShaderPipeline