Searched refs:m_rendered_data_buffer (Results 1 – 2 of 2) sorted by relevance
216 , m_rendered_data_buffer(DE_NULL) in TessellationShaderPrimitiveCoverage()248 if (m_rendered_data_buffer != DE_NULL) in deinit()250 free(m_rendered_data_buffer); in deinit()252 m_rendered_data_buffer = DE_NULL; in deinit()385 m_rendered_data_buffer = (glw::GLubyte *)malloc(m_rendered_data_buffer_size); in initTest()687 m_rendered_data_buffer); in verifyDrawBufferContents()699 m_rendered_data_buffer[n_pixel + 0], m_rendered_data_buffer[n_pixel + 1], in verifyDrawBufferContents()700 m_rendered_data_buffer[n_pixel + 2], m_rendered_data_buffer[n_pixel + 3]}; in verifyDrawBufferContents()
111 glw::GLubyte *m_rendered_data_buffer; /* pixel buffer for fetched data */ member in glcts::TessellationShaderPrimitiveCoverage