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Searched refs:m_ref_vertex_attributes (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTessellation.cpp2203 , m_ref_vertex_attributes(DE_NULL) in TessellationShaderTessellationMaxInOut()
2224 if (m_ref_vertex_attributes != DE_NULL) in deinit()
2226 free(m_ref_vertex_attributes); in deinit()
2228 m_ref_vertex_attributes = DE_NULL; in deinit()
2388 test_passed &= compareValues("Per-vertex components test ", m_ref_vertex_attributes, in iterate()
2665 m_ref_vertex_attributes = (glw::GLfloat *)malloc(sizeof(glw::GLfloat) * (max_array_size)); in initReferenceValues()
2666 if (m_ref_vertex_attributes == DE_NULL) in initReferenceValues()
2694 m_ref_vertex_attributes[i] = (glw::GLfloat)i; in initReferenceValues()
2700 sumInTCS[i % 4 /* component selector */] += m_ref_vertex_attributes[i]; in initReferenceValues()
2706 m_ref_vertex_attributes[i] = sumInTCS[i % 4] + (glw::GLfloat)i; in initReferenceValues()
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H A DesextcTessellationShaderTessellation.hpp455 …glw::GLfloat *m_ref_vertex_attributes; /* reference values for max per-vertex attributes case 1 */ member in glcts::TessellationShaderTessellationMaxInOut